Given the monster success of the Resident Evil 2 remake, it seems inevitable. Version of Resident Evil 3 running on the Dolphin emulator.
Last month, we informed you about a possible HD Texture Pack for the original version of Resident Evil 2 and earlier this month, we informed you about an AI-enhanced Texture Pack for Resident Evil HD Remaster. And today, we are happy to report that a brand new AI-enhanced Texture Pack has been released for Resident Evil Code Veronica X.
Created by Resetera’s member ‘Fukuzatsu’, this Texture Pack uses Topaz’s Gigapixel (an upscaling software that uses AI in order to improve textures) and you can download it from here. Now since Resident Evil Code Veronica X never came out on the PC, you’ll need a Gamecube version and the Dolphin emulator in order to enjoy this “remastered” version.
In other words, this is a similar GameCube Texture Pack to the one we shared a while back for Metroid Prime, Metroid Prime 2, that can only be enjoyed on the PC platform.
Unfortunately, Fukuzatsu has not shared any comparison screenshots in order to showcase the improved textures. Still, and since we know that a lot of Resident Evil fans love Code Veronica, we are pretty sure that most of you will appreciate it.
Those interested can download the HD Texture Pack from here, and below you can find a guide for installing it.
1.) Verify that the main texture pack folder is named to the proper Game ID or the first 3 letters.
2.) Place the texture pack into the global Dolphin directory:
C:UsersUserNameDocumentsDolphin EmulatorLoadTextures
3.) Open Dolphin emulator.
4.) Enter Graphics > Advanced tab > Check Load Custom Textures.
The modder also recommends using the HD UI Text Mod by Hyperspeed to get the text looking the way it should (as his files (should) only cover textures ingame, and Gigapixel doesn’t work great with transparent text).
Have fun everyone!
Subreddit Rules.Be civil to each other. It's fine to disagree, just don't be a jerk about it.
This mod makes the game much more clear. By default, it has a greyish-green filter that makes the game blurry and a eyesore. You won't know you need this mod until you try it.Blacks are actually black and not 'grey' like what Capcom sold us.Sharpness is also increased in.
Racism and xenophobia will result in a ban.All new games must be tagged with a SPOILER tag. This will include: RESIDENT EVIL 2 REMAKE & 1-Shot Demo To cover comments that may contain spoilers.
Use these characters: !!
Hello everyone!Sorry for taking so long to make a new post. I’ve been touching up previous chapter according to some feedback I’ve received from the latest video (and decorating my new home, too) Adieu moustache!This chapter is quite short compared to other parts of the game. There are almost no texture 3D edits other than the ones I made in the daytime version of the same areas. The important edits I’ve done (compared to the July, 2018 release) are related to light and effects stuff.I’m sure I forgot to comment in the new video a lot of things I’ve improved, but I reached a point I can’t remember what and when I’ve remastered certain details;PAnyway, hope you like it! And if you like all weird and complicated stuff about this project take a look at the final part of the video. I’ve improvised all those explanations, so don’t expect any accurate tutorial XDHave a nice week! A quick render I did to remaster the Ashley Instruction Manual you receive after finding her in the church (SEE BELOW.
This camera angle is impossible to obtain in-game).Hello everyone. I just wanted to share with you that I finally finished Chapter 2-1 (!!!)It’s not that I need to justify the wait, but I want to explain a bit so all of you can understand why sometimes some things take much more time than expected to be done.In this case a lot of things happened in the last month (both personal and technical matters).The personal part is that I’m moving right now. This is a good thing for me because I’ve been suffering some anxiety problems the last 2-3 years and I wasn’t able to handle major changes in my life. I’m working on that, and I’ve improved a lot the way I manage my thoughts and the way I see all the things that happen around me. It’s not easy, but it’s possible!I’d be lying if I said the last 2 years weren’t bad and almost terrible sometimes for me, and even then I’ve been able to continue with the project.
I guess this is good proof that there’s no way we’ll stop until it’s fully complete!That is the main reason the post has this title. I guess some people will understand me. If not lucky you!;P (Also, it references the weight Leon has to suffer every time Ashley is unable to climb down a ladder XD ).The technical reasons have been the damn cut-scene models!! You can’t imagine how time-consuming it was to find out what the problem was when I edited Ashley’s model. This game is terribly restrictive! I’ll delve into this in the video I’ll post next week.
😉Have a nice Sunday/Monday!! Since this chapter is taking me more time than I thought, I’m posting this update before posting the walkthrough video just to let you know the work hasn’t stopped at all!It’s just that the El Gigante textures and countless seam issues all over his body have been really time-consuming And I’ve already made all kinds of stage corrections here and there.What’s left to finish the chapter:. Revise some stage models, shadows, and textures (mostly copy-paste from the daytime version of the same areas).
The Merchant cave in the lake is finished and the other areas just need minimal corrections. We 2002 english patch download. Finalize Saddler (currently 75% complete). Finalize Ashley (currently 90% complete). Re-create the Ashley Instructions Manual screenshots. And that’s it!A small reward for your patience!Right click and open in a new tab to see it full sizeEl Gigante eating a poisonous mushroomRight click and open in a new tab to see it full size HD ballistics (yeah it was foreseeable)Right click and open in a new tab to see it full sizeHave a nice week!
Trees and leaves cast shadows on characters’ models.This post is just a brief update.I’m planning to post the first of a regular series of videos covering the entine “final” version for every chapter. January 1st will be the date for Chapter 1-1.
What you’ll see in the video can be considered “final” in every way. I think this will be really fun because I’ll play the game in Professional Mode as a regular player (but paying attention to the details, of course).As a side note: Some people have asked why the character improvements are not included in the download pack. The reason is that these improvements were made after the release date of that pack. This leads to another recurring question we’ve received. We are not releasing individual packs of the characters because of file and folder structure reasons. Some of the updated files would clash with some mods people are using, and it would generate a lot of issues and questions.
Also, the time needed to prepare a release pack is quite long (lots of tests are needed to make sure there won’t be problems when people install the packs).So, all the updates you’ve seen on our website since July 13, 2018 will be released in the final pack. Thank you for your understanding and infinite patience, and Mendez wishes you MERRY CHRISTMAS!!