Morrowind Daedric Battle Axe

Morrowind Daedric Battle Axe

Elder Scrolls III: Morrowind - Mithril Battle Axe v1.5

This adds a Mithril Battle Axe (one handed) to your game. It's slightly weaker and lighter than the Daedric Battle Axe. To find the axe, go to Assemanu (Bitter Coast Region. North/West of Ebonheart, South/East of Seyda Neen). The area the Battle Axe is in can be a little difficult for lower level players.

Mithril Battle Axe v1.5

However, if you consider ease of acquisition, a basic Daedric Battleaxe is close and you can get one at level one if you try a little. View entire discussion (9 comments) More posts from the Morrowind community. Battleaxes If you ever want to just feed it to a bitch, then a battle axe is the only way to go. Pussies will whine about how, swords are faster or warhammers hit harder but shit son.

This adds a Mithril Battle Axe (one handed) to your game. It's slightly weaker and lighter than the Daedric Battle Axe.

Cleaned with TESTool and TESDTK.

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INSTALL INSTRUCTIONS:

1. First, extract all the files to your Elder Scrolls III: Morrowind Data Files directory (Overwrite if asked):

C:Program FilesBethesda SoftworksMorrowindData Files

2. Run the MithrilBattleAxe.exe file, it will automatically extract the files where they belong (as long as it's sitting in the Data Files directory!)

3. Load Morrowind through the 'Morrowind Launcher.exe' file and select the 'Data Files' menu, then activate the 'mithrilbattleaxe.esp' file.

4. To find the axe, go to Assemanu (Bitter Coast Region. North/West of Ebonheart, South/East of Seyda Neen). The area the Battle Axe is in can be a little difficult for lower level players.

Your done, I hope you enjoy it :)

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Errors and Conflicts:

No known conflicts with other mods.

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Battle

Version History

1.0 - First release.

1.5 - Changed the textures, icon and stats. Also added the weapon to the game.

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Special thanks to:

Morrowind development team - For making this awesome game, you guys rock.

Please Note, All the files (minus the model) were modified by me. The model is the stock Morrowind model.

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If you have any questions or problems with this mod, please email me at raven808@gmail.com

Have fun,

Raven.

http://morrowind.ravens-lair.org

The UESPWiki – Your source for The Elder Scrolls since 1995
< Morrowind: Spell Effects(Redirected from Morrowind:Bound Battle Axe)
Bound Items
SchoolConjuration
TypeDefensive
Base Cost2.0
Availability
(Click on any item for details)
Spells
Scrolls

Bound <item> for D seconds

Summons a magical Daedric weapon or armor piece. This automatically becomes equipped (and drawn in the case of a weapon) and replaces any other item you had in that equipment slot. When the spell expires, that item will be re-equipped and the Bound item will disappear. Bound items have the same stats as Daedric items of the same type, save that they are weightless, and each has a built-in Constant Effect enchantment on it which fortifies a skill or attribute related to that item. Bound Items may not be dropped, sold, or given to other people.

Bound Armor increases the player's Light Armor skill when struck, but the armor itself always provides defense as if the player had an Armor Skill of 30.

Notes[edit]

  • There are several item types which don't have an accompanying Bound Item spell, including crossbows, pauldrons, and greaves.
  • Bound items can become damaged just like regular items. They rarely break, since the spell usually runs out first (unless you're using a Constant Effect enchantment; see below). A damaged Bound Item is instantly repaired merely by de-equipping and re-equipping it.
  • If, however, you use Armorer skill (your own or an NPC's) to directly repair a Bound Item before the spell expires, you may end up with a permanent duplicate of the Bound Item. A Bound Item glitched in this way cannot be dropped, sold, or repaired again. However, it is weightless, so it won't encumber you. It cannot even be deleted from the savegame file without triggering a bug that roots the player character to the spot and causes the character's model to vanish altogether. Only the removeitemconsole command will successfully eliminate such a glitched Bound Item.
    • This bug is fixed in OpenMW.
  • Oddly enough, the Bound Dagger has the speed of a Daedric Dagger, and the damage of a Daedric Tanto, making it a superior choice over either of the two for a character using Short Blades as a main source of damage.
  • It is possible to enchant items with Constant Effect Bound Item. These will give you the Bound Item whenever the enchanted item is worn. Jewelry, clothing, pauldrons, and greaves are the best items to enchant with Bound Item effects. Three things to keep in mind:
    • Avoid use of Armorer skill to repair a Constant Effect Bound Item, as with temporary ones (see above).
    • Never enchant an item with a Bound Item Constant Effect which will replace itself when worn. For example, do not enchant a helm with a Constant Effect Bound Helm spell on it. Wearing such an item will also cause an unrepairable Bound Item to be permanently in your inventory, as with Armorer-repaired ones.
    • Because a Bound Item replaces an equivalent other item, an equally bad idea is two items which cancel each other out. For example, a helm with Bound Cuirass and a cuirass with Bound Helm enchantments should never be worn at the same time. It will also be useless to have gauntlets with a Constant Effect of Light and boots with Constant Effect Bound Gauntlets if you want to the Light to work (the Light enchantment is on the real gauntlets you are now just carrying around, not on the Bound Gauntlets the enchanted boots have you actually wearing).
  • Due to a typo, the bound version of the helm is called 'Bound_Helm' instead of 'Bound Helm'.
    • This bug is fixed by the Morrowind Patch Project.

Bound Weapons[edit]

IconWeaponChopSlashThrustSpeedReachEnchantment
Bound Battle Axe
bound_battle_axe
48001-801-601-81.01.0Fortify Axe 10pts on Self
Bound Dagger
bound_dagger
6009-209-2010-202.51.0Fortify Short Blade 10pts on Self
Bound Longbow
bound_longbow
8502-50----Fortify Marksman 10pts on Self
Bound Longsword
bound_longsword
32002-321-444-401.51.0Fortify Long Blade 10pts on Self
Bound Mace
bound_mace
48005-305-301-41.31.0Fortify Blunt Weapon 10pts on Self
Bound Spear
bound_spear
12002-92-96-401.01.8Fortify Spear 10pts on Self

Bound Armor[edit]

IconWeaponRatingEnchantment
Bound Boots
bound_boots
80080Fortify Speed 10pts on Self
Bound Cuirass
bound_cuirass
240080Fortify Light Armor 5pts on Self
Fortify Medium Armor 5pts on Self
Fortify Heavy Armor 5pts on Self
Fortify Unarmored 5pts on Self
Bound Left Gauntlet
bound_gauntlet_left
40080Fortify Hand-to-Hand 10pts on Self
Bound Right Gauntlet
bound_gauntlet_right
40080Fortify Agility 10pts on Self
Bound_Helm
bound_helm
75075Fortify Light Armor 5pts on Self
Fortify Medium Armor 5pts on Self
Fortify Heavy Armor 5pts on Self
Fortify Unarmored 5pts on Self
Bound Shield
bound_shield
160080Fortify Block 10pts on Self
Offensive
Bound Weapons •Command Creature •Command Humanoid •Summon •Turn Undead
Defensive
Retrieved from 'https://en.uesp.net/w/index.php?title=Morrowind:Bound_Items&oldid=2122878'
Morrowind Daedric Battle Axe
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