The STG-44 (Sturmgewehr 44) was developed in Nazi Germany during WWII and was the first ‘Storm’ (or assault) rifle to see major deployment.Retaining as many of the original specs as possible, the. I have recently bought the StG-44 and so far. I am highly dissapointed by it, the iron sights require you to have your shots 100% accurate to hit something when you aim, the hipfire is terrible against any SMG, and the recoil is hard to control when firing rapidly. Maybe i am just not using it right, i don't know. So does anyone have any recommended modifications for this Hard-To-Get weapon?
Gustloff Volkssturmgewehr | |
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Gustloff Volkssturmgewehr, also known as the Gustloff Volkssturmgewehr VG.1-5 | |
Type | Semi-automatic rifle |
Place of origin | Nazi Germany |
Service history | |
In service | February–May 1945 |
Used by | Nazi Germany |
Wars | World War II |
Production history | |
Designed | Late 1944 |
Produced | January–May 1945 |
No. built | Approx. 10,000[1] |
Variants | Selective fire variant |
Specifications | |
Mass | 4.6 kg (10.1 lb)[2] |
Length | 885 mm (34.8 in)[2] |
Barrel length | 378 mm (14.9 in)[2] |
Cartridge | 7.92×33mm Kurz |
Action | Gas-delayed blowback |
Muzzle velocity | 660 m/s (2,200 ft/s) |
Effective firing range | 300 m |
Feed system | 30-round detachable StG 44box magazine |
Sights | Iron |
The Volkssturmgewehr ('People's Assault Rifle')[3] is the name of several rifle designs developed by Nazi Germany during the last months of World War II. They share the common characteristic of being greatly simplified as an attempt to cope with severe lack of resources and industrial capacity in Germany during the final period of the war.
The weapon's name can be translated directly either as 'People's assault rifle' or 'Volkssturm rifle.' Volkssturm, the German late war militia home defense force, means 'People's Assault'; Sturmgewehr translates as 'assault rifle'.
As a last-ditch measure in the nearly lost war, on 18 October 1944 the Deutscher Volkssturm was mobilized – a German national militia. To arm them under conditions of depleted manpower and limited available production capacities the Primitiv-Waffen-Programm ('primitive weapons program') was initiated. It called for weapons that were as easy as possible to produce. Walther designed the Volkssturmgewehr VG 1 rifle, Spreewerk Berlin the VG 2, Rheinmetall the VG 3, Mauser the VG 4 and Steyr the VG 5 (a.k.a. VK 98). Best known is the Volkssturmgewehr by Gustloff which was a gas-delayed blowback semi-automatic rifle.
The Walther Volkssturmgewehr VG 1 is a manually operated bolt-action rifle. It uses a simple rotating bolt, with locking provided by the two frontal lugs; the crude bolt handle engages a cut in the cast steel receiver to provide additional safety. The feed is from detachable 10-round box magazines, originally developed for the Gewehr 43 rifle. The manual safety is also very crude, and consist of a stamped steel lever pinned to the trigger guard just behind the trigger. When engaged, the safety lever blocks trigger movement. To disengage the safety the user must turn it sideways with a finger. The stock is crudely made from wood, and non-adjustable iron sights are provided for close-range shooting only. It was meant to be produced by Zbrojovka Brno in the current-day Czech Republic.
The Spreewerk Berlin Volkssturmgewehr VG 2 is also a manually operated bolt-action rifle with a similar rotating bolt and crude manual safety. Locking is provided by two frontal lugs which lock into the steel insert pinned inside the stamped steel receiver. The VG 2 rifle is fed from detachable box magazines, originally developed for Gewehr 43. The stock is crudely made from wood and consists of two separate parts: shoulder stock with semi-pistol grip and fore-end. Wood parts are permanently pinned to the receiver. Non-adjustable iron sights are provided for close-range shooting only, and zeroed for 100 metres (110 yd).
The Steyr Volkssturmgewehr VG 5 rifle (or more correctly, the Volkssturmkarabiner VK 98) was slightly less basic. It used the Mauser Gewehr 98 type bolt action with rotary bolt, some of the early guns actually had serialised K98 bolts and/or receivers probably sourced from parts storages or rejected from main production for some reasons. Later guns had more parts produced specifically for VG5, these were standard K98 parts, but of very low quality, they were obviously distinguishable by virtually lacking any finish. The barrels were actually all K98 standard barrels. It had an internal magazine, just like K98, though with simpler unremovable bottom plate, very basic unadjustable fixed sights and very simple short stock, making it indeed a simplified and low quality sporter stocked K98.
These rifle prototypes were developed as part of the Volkssturm-Mehrladegewehr ('People's Assault Repeating Rifle') program.[4]
The Gustloff Volkssturmgewehr was designed by Karl Barnitzke of the Gustloff-Werke for the Primitiv-Waffen-Programm ('primitive weapons program') in 1944 and was intended to be used by the Volkssturm. Production of the Gustloff Volkssturmgewehr occurred from January 1945 till the end of the war; roughly 10,000 were made.
This gun was initially called MP 507.[4] The MP 508 was fairly similar except it had a semi-pistol grip stock.[5]
The weapon employed the same 7.92×33mm Kurzintermediate cartridge as the earlier StG 44assault rifle and also used the same detachable 30-round box magazine.
The Gustloff Volkssturmgewehr uses a gas-delayed blowback action based on the Barnitzke system, whereby gas bled from the barrel near the chamber creates resistance to the rearward impulse of the operating parts, which ceases when the projectile leaves the muzzle, allowing the operating parts to be forced rearward by the residual pressure of the cartridge case. This principle has been used most successfully in the Heckler & KochP7 pistol.
The Gustloff Volkssturmgewehr is constructed rather like many semi-automatic pistols, it has a casing and spring around the barrel; the whole casing recoils backward. The breech block, with firing pin and extractor, is pinned to the back end of the barrel casing. The rear end of the gun does not recoil and has the hammer, sear and trigger built into it. Gas coming from four vents, near the end of the barrel, holds the bolt closed till the gas pressure drops to a safe level. Some selective fire Gustloff Volkssturmgewehrs were made[citation needed].
The Grossfuss Sturmgewehr used the same principle of gas-delayed blowback operation, but it was somewhat more efficient in the use of gas; its bolt weighed 0.8-0.9 kg compared to 1.4 kg in the Gustloff Volkssturmgewehr.[6]
The Gustloff Volkssturmgewehr was assembled out of 39 metallic parts, not counting rivets and screws. Of these specific parts, 12 required milling, 21 could be produced by stamping alone, and 6 were springs.[7]
Testing of a captured Gustloff Volkssturmgewehr at a Soviet GAU shooting range showed that it was rather inaccurate, with 50% of the shots at 100 m landing in a circle with 10.2 cm radius and with 100% of the shots at the same distance landing in a circle with a 19.8 cm radius. At 300 m these the corresponding radii were respectively 25 and 50.3 cm.
The 100 meter fixed sights of the Gustloff Volkssturmgewehr made aiming difficult at longer ranges, with the bullet dropping -91 cm (-36 inches) below line of sight at 300 meters, forcing the shooter to aim higher on the target. Keeping in mind that a kneeling enemy soldier presents a target apx 96 cm (38 inches) in height, and a prone target apx 48 cm (19 inches) in height.
Semi-automatic Rifles. Admit it, you’ve been sleepin’ on ‘em. Sure, you love that iconic ‘ping’ of an empty M1 Garand clip. But when it comes down to choosing your loadout, you always go for the STG44 or the BAR. Frankly, we don’t blame you. Those weapons leave you extra room for error and don’t require a quick trigger finger. However, there’re five semi-auto Rifles in Call of Duty®: WWII Multiplayer and you’ve likely got at least a few variants of them. And, with the Assault Rifle Bribe that’s available on 6/7 at 10 AM through 6/8 at 10 AM, you’ll likely snatch a few more. So, why not make use of your entire arsenal?
The M1A1, Type 5, M1 Garand, SVT-40 and Gewehr 43 provide a solid alternative for players willing to cater their playstyle a bit. You’ll need to pre-aim around corners and avoid too many close encounters (although the Bayonet attachment is a great equalizer up-close). Once you get accustomed to rapidly smashing the fire button rather than holding it down, you’ll notice you’re winning as many, if not more, gunfights. And it’s all because of what we call ‘The Three P’s’.
Precision
If you’re looking for a fun way to trick yourself into improving your aim, semi-autos are an excellent way to help you do it. The tactical experience of manually firing every shot creates a positive feedback loop that’ll subconsciously trick you into trying to make every pull of the trigger count. Fortunately, if your aim is right, you’re gonna hit what you’re shootin’ for. Sure, each Rifle carries some recoil, but the M1A1, Type 5 and Gewehr 43 experience such little recoil it’s practically a non-factor. And while the M1 Garand and SVT-40 kick a bit, equipping the Grip attachment neutralizes some of that. Landing two to three shots with these is a breeze at most any range simply because your aim is so true. Full disclosure: we love the Iron Sights on a lot of these variants. But, if you want a clearer view of that target, throw on a Reflex Sight or 4X Scope. When you pick out a target, you’ll land your shots.
Power
Another advantage of these powerful, semi-autos is that they require fewer shots to take down opponents. These ‘marksman rifles’ live up to that moniker because their range extends beyond that of their fellow fully automatic Rifles. It follows that, because you need to land fewer shots, your time-to-kill will often be lower than somebody with the STG44 or the FG42. The only difference is getting into the habit of hitting the fire button multiple times when you see an enemy rather than just pressing and holding it down. Once that muscle memory takes hold, you’ll start out-gunning enemies with fully automatic Rifles, SMGs and LMGs. Why entrust your firing to a machine when you’ve got a trigger finger of your own just waiting to get some action?
Pretty Unstoppable in Hardcore Modes
Based on the previous two points, this one feels fairly self-evident: semi-auto Rifles absolutely shred in Hardcore modes. You’ll rarely need more than one shot to take out enemies from pretty much any range. Hardcore modes often play at a more tactical pace than Standard modes which makes taking out foes in a single shot even more essential. We like to pair our semis with the Lookout Basic Training to ensure you aren’t shooting teammates from across the map. You’ll see names of enemies popup at longer ranges and, with your M1 or SVT-40 aimed properly, you’ll make quick work of whoever crosses your sights.
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The three P’s of Semi Autos are the big reasons to give this sub-class of Rifle a long look when choosing your loadouts. All it takes is a bit of caution in your playstyle and you’ll surprise yourself at how effective you become with one in your hands. So, hit up the Quartermaster, get yourself a new Rifle from today’s Armory Drop and, if it’s a semi-auto, you just unlocked a whole new way to clown enemies. Or, if you want to get in on the new Type 5, pick up a Contract that unlocks it for you with 15 Multikills before it goes away, too!