MonarchX
Rookie
This mod corrects the shape of the Aerondight sword and blade hilt, including increased specularity, a new scabbard, relevant icons, and 5 sword options. Witcher Silver Sabres Mod. Hi guys is there any mod/command/tutorial to change scabbards on Olgierd von everec sword (IRIS) and all other Ofir swords. I just hate when they arent full cover, like on normal swords. Hope you get my point. Yeah and please - no AMM mod (it buged my Witcher so i must reinstal it) ːDandelionː.


Bundled XML - Script Merging vs. Mod Merging vs. Game Management
I am a bit confused on how these tools 'merge/combine' bundled XML files. A perfect example would be Ghost Mode mod. The author of the mod advises to also use Scabbards for NPC's mod and NitPicker's Patch mod, but advises against merging these 3 mods. I am not actually asking about this particular case - its just a good example. I want to understand how this merging works.
Let's assume those are the only 3 mods installed. All 3 mods have bundles, each with several conflicting XML files for whichever items. There are only a few conflicts between Scabbards for NPC's mod and NitPicker's Patch mod, BUT there is a ton of conflicts between Ghost Mode & Scabbards for NPC's mod, and many between Ghost Mode & NitPicker's Patch mod. What is the most appropriate way to merge them in case merging becomes necessary in the future due to a high number of installed mods with bundles and textures?
I can think of 3 possible methods to deal with these 3 mods:
1. Not merge any of them, simply prioritize by file name or through mods.settings file. In this case, top priority goes to Ghost Mode, second priority to Scabbards for NPC's, and third (lowest) priority is for NitPicker's Patch. What does the game do in this case when it detects conflicts within Bundled XML files? Does the game simply use all of any single prioritized file OR does it combine non-conflicting parts of all XML files from ALL 3 mods and prioritizing only the parts that have conflict?
2. Merge with Script Merger and during conflict detection choose 'A (Ghost Mode) over B (Scabbards for NPC's) and/or over C (NitPicker's Patch) for unresolved conflicts'. What does Script Merger do in this case? Does it prioritize single whole XML files if it detects conflicts between A&B or A&C or A&B&C or does it COMBINE them?
3. Merge with Mod Merger and simply prioritize based on position. What does Mod Merger do when it detects conflicts - MERGES non-conflicting parts of the same files or does it simply discard de-prioritized files and utilizes all of single XML file from prioritized mod?
I am sorry if it all sounds confusing - I am having a hard time figuring out how to specifically ask what it is I want to ask. English is not my first language..
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Scabbard Mod is a mod produced by the Ifrit for The Witcher.
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Summary[editedit source]
Two years after the publishing of The Witcher what seemed impossible has now become reality. One of the most long-awaited mods restores the highly desired scabbards. As can be seen clearly in the attached screenshot, in a certain phase of the game creation scabbards were put in. One of the main reasons why they couldn't be found in the final version of the game is the unavoidable clipping whilst taking a sword out of its scabbard. Geralt's animations don't provide the possibility of avoiding it. Taking into account today's gamers’ tastes, that often can't even tolerate a single hair cutting straight through a collar, scabbards were condemned to oblivion until the moment someone got bored. And now, after a few hundred hours of work.
Info, media and download[editedit source]
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